I felt like a failure.

First, read Chgowiz’s post on a near TPK (total party kill for those not “in” with the jargon). About halfway down you’re going to find the phrase “I felt like a failure.” I read that and felt punched in the stomach. I know that feeling, the feeling a GM gets when he knows just how [...]

NPC Quirk: Pets

Image by Getty Images via Daylife

Familiars for wizards are very… yeah, familiar. But NPCs rarely have much besides other NPCs, whether other allies or just hired guns. Make an NPC a bit more memorable by giving him a pet.
63% of the American population own pets and I’d bet numbers are similar for other developed countries. [...]

Short Takes 02/11/09

Things I’ve used lately:

Game Mastering and Leadership Skills: Part 6

Previous Installments:
Part 1, Part 2, Part 3, Part 4, Part 5
No one leads a party or a game like the Game Master will. His influence is by far the most pervasive on any gaming table. – Bard of Valiant
And one of the things the Game Master has a huge influence in is who is playing [...]

Interlude: Character Death

One of the hardest things about rpgs [sic] isn’t prep, or out-maneuvering fire-breathing dragons but keeping a group of players engaged in what you are doing on a long term basis. – Advanced Gaming & Theory

Part of the challenge of any game is that you can lose. People tend to be competitive in many endeavors, [...]