Spice Up Your Game: 6 Awesome Campaign Seeds

1 Make the party part of a gypsy camp that moves around with no planned destination.
Give each character a role within the camp (guard, shaman, what-have-you) and attack the group with random goblins or whatever once in awhile but make the entire rest of the game character driven.
This could be the start of a [...]

Comic: Mixing Generations

Geek Snacks

If my kids had given me these for Mother’s Day, I”d have been very happy Make them for your next gamer friend’s birthday, and you’ll be a huge hit.

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Racism in Games

Racism isn’t a very politically correct term or concept but it is a very likely one. Almost every game will have it to some degree – after all, you do need bad guys and kobolds, lizard men, orcs and goblins work very well – just to name a few.
And that’s racism.
Tolkiens’s The Lord of the [...]

Comic: Timing is Everything

Why Descriptions Matter

Most of the last two games, the party has been in rough hewn rock corridors of some non-descript grey stone. They run across some furniture sometimes, some pretty poor – some opulent.
Suddenly, they hit this room
This huge area has an arched ceiling some 30’ or more in height. The floor is of polished black stone [...]

Speaking Out: Introducing New Characters

Image via Wikipedia

Yesterday I wrote an article about some of the problems I’m encountering with my campaign and our new players. We got some great comments with some terrific solutions (and 1 Twitter).
Here are the best 2
From Russell, “Whenever possible, I like to distribute the exposition and adventure hooks among the players. It’s more fun [...]

Tying New Characters Into Existing Games

My tabletop fantasy game recently acquired three new players, two of whom will be able to attend tonight’s game.
My problem? How to tie them into the party without having everyone meet in the bar, or for this game the equally cliche situation of having another PC hire them to tag along, which is how the [...]

Physical Supplemental Material & Gaming – Part 2

How a little effort can make a prop a winner.
In my first article, I covered some new twists on an old subject, that of props and other physical supplemental material. However, I’d really like to take us all back to our roots (well, some of us that are older anyways) and discuss actual props, representations [...]

Counterpoint: Common Magic Can Still Be Breathtaking

Editor’s Note: Today’s guest post is by Erika Hoagland (Ravyn to her associates) from Exchange of Realities. She has been roleplaying for seven years and writing stories nearly all her life. She currently puts both skills to work as a fluff-writer for Victorious Press, an independent tabletop game design company.  She can be reached at [...]